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Frostys Virpio
KarmaFleet Goonswarm Federation
3181
|
Posted - 2017.03.10 19:29:11 -
[1] - Quote
Soel Reit wrote:piemmed you milla!  am i the only one that laugh so much when i read in the patch notes: Relaxed the throttling on giving orders to Fighter Squadrons. This should result in less occurrences of busy squadrons during high APM usage.
and start imagining HIGH APM USAGE in a battle of 3k people in 10% TiDi? are the devs trolling or at what kind of game are they playing atm instead of eve?
The high APM situation they are talking about right now is carrier/super ratting. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3181
|
Posted - 2017.03.10 20:03:52 -
[2] - Quote
Vic Jefferson wrote:Arthur Aihaken wrote:Extend a Premium Insurance option to Omegas to cover T2, T3 and Faction ship hulls and ease the transition to low-sec. Loss is among the only things that makes EvE unique from other games. Everything is already too cheap, too easy to replace thanks to the current era of nothing being scarce. EvE needs to play to it's strengths more - an unabashed, unrepentant universe that does not hold your hand. I miss the old Aura. She was literally the voice of a sardonic, indifferent universe, the dystopia we all love and want to return to.
I didn't play back them but I'm unsure I want to go there so "we all" is incorrect. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3182
|
Posted - 2017.03.10 20:36:01 -
[3] - Quote
000Hunter000 wrote:Meh, just make it F2P and able to get all skills and stuff, just start selling stuff! for RL iskies! EVE is P2W anyways. Offcourse this will never happen! Enough suckers (like me) who will keep forking out the subscription fee.  I do wonder what would make them more iskies... paid subscription or paid content.
The core game design would make such approach really bad. What would you sell anyway? |

Frostys Virpio
KarmaFleet Goonswarm Federation
3182
|
Posted - 2017.03.10 21:34:13 -
[4] - Quote
Salvos Rhoska wrote:I recently tried the NPE "tutorial".
The bizarre thing about it was though its very good, once its over, EVE still (ofc) kicks you in the balls and head.
The NPE is almost TOO good, in that it creates the illusion this game is guided/formatted like other MMOs.
Suddenly when Aura disappears, and you are dropped into the EVE reality, from an even more false sense of safety than before.
It reminds me of a nature documentary where ducks had chosen a hollow high up in a tree as a nest, rather than down by the water as usual. When the chicks came of age, the mother flew out and waited on the forest floor far below.
The chicks, despondent, jumped from that high, safe hole, their useless wings flapping pointlessly, fortunately to be saved from death by a thick leaf coverage below.
Then mother and ducklings begin the perilous journey to water.
SO if there are no leaves on the ground, the player is automatically lost as potential revenue because he does not understand WTF? |

Frostys Virpio
KarmaFleet Goonswarm Federation
3188
|
Posted - 2017.03.13 13:51:28 -
[5] - Quote
mkint wrote:Mav Ahishatsu wrote:Arthur Aihaken wrote:Just because CCP may have posted record profits in 2016 (SKINs, skill extractors, no more associated costs with Dust 514 and World of Darkness) does not mean F2P is actually a contributing factor. It does, however, mean that it was not a failure, therefore "Alphas and F2P Have Failed" is a factually inaccurate statement. Also, go here ( http://eve-offline.net/?server=tranquility) and look at the actual player count over the past five years. Notice how the player count increased to numbers that hadn't been seen since 2012 at the exact same time the game went F2P. Also, note the fact that the player count has remained above average in comparison to the 18 months prior. I watch those numbers pretty closely. After the f2p launch, there was no new upward momentum. Nobody going "hey, this is great, tell your friends" causing the numbers to gain an upward trend and continue upward. It was a single peak with a decline at approximately the same rate that it has been declining for the preceding several years. It's like people saw advertising, tried the game, decided it wasn't worth their time, and didn't ever come back or tell anybody about it. All trend graphs are about momentum, and the f2p peak didn't break the downward momentum at all, despite a 1-day peak. Of course the numbers are higher than they were before (but not higher than they were last year), you don't have to pay to log in now. Shoot, the "increase in revenue" could include an "increase in valuation" based on weird icelandic banking math (have yourself a read about icelandic banking, it's ridiculous.) And yeah, it could actually represent an increase in income and profits from EVE (except it probably doesn't) and f2p could still be a failure because it didn't turn the momentum of EVE's decline.
The increase in income is extremely likely to be linked to injectors. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3190
|
Posted - 2017.03.13 17:19:47 -
[6] - Quote
Jenn aSide wrote:mkint wrote:Safety is a non-issue. Getting people engaged is the issue, that's where the game has been failing. This is why EVE did better when it was "here is a space ship, **** you". How some of these people can't understand that is beyond me. The 'safety' people honestly think more safety is the answer. They are making the same kind of mistake modern day parents make, ie "if i keep my child safe enough, they will be ok". What they end up with is a bunch of people who can't function in the adult world and who need their participation trophies to feel special. I don't think people like that are capable of changing their ways though, when your whole self image is built around "hey, look at what a good person I am, I oppose space tyranny in a video game", there's just no helping it 
I want your opinion on something following this. Do you think there is opportunity to raise subs in the "here is a ship now **** you" player market at this point? Since no matter how we slice it, EVE need to renew it's subscriber base at least as fast as it lose subs to stay as active as it is now. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3190
|
Posted - 2017.03.13 18:06:45 -
[7] - Quote
Soel Reit wrote:Jenn aSide wrote:
Seems like business wise they are on the right track with Phoenix and maybe Nova and the other things they are selling.
who give a damn Fu.ck about Nova and Phoenix LUL all we care is EvE! legit
A single product protfolio is kinda bad tho. As long as they run on one income source, they are always withing one real bad expansion of being in major troubles. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3190
|
Posted - 2017.03.13 18:09:30 -
[8] - Quote
Jenn aSide wrote:Frostys Virpio wrote:Jenn aSide wrote:mkint wrote:Safety is a non-issue. Getting people engaged is the issue, that's where the game has been failing. This is why EVE did better when it was "here is a space ship, **** you". How some of these people can't understand that is beyond me. The 'safety' people honestly think more safety is the answer. They are making the same kind of mistake modern day parents make, ie "if i keep my child safe enough, they will be ok". What they end up with is a bunch of people who can't function in the adult world and who need their participation trophies to feel special. I don't think people like that are capable of changing their ways though, when your whole self image is built around "hey, look at what a good person I am, I oppose space tyranny in a video game", there's just no helping it  I want your opinion on something following this. Do you think there is opportunity to raise subs in the "here is a ship now **** you" player market at this point? Since no matter how we slice it, EVE need to renew it's subscriber base at least as fast as it lose subs to stay as active as it is now. I think there are un-tapped people who like games that treat them like adults, yes. Even in this day and age, there are people who like a challenge. No I can't say for certain that CCP backing off some of the hand holding will make a difference at this point, but who knows. CCPs big mistake imo was trying to expand EVE out of it's niche rather than just trying to make it the best niche game it could be and making some separate mainstream offerings for people who want that. Seems like business wise they are on the right track with Phoenix and maybe Nova and the other things they are selling.
Well they only really have one product and that probably weighted in the balance. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3198
|
Posted - 2017.03.15 20:15:43 -
[9] - Quote
Arthur Aihaken wrote:Electronic Arts likes F2P models...
EA don't like free to play they like money. If subscription was were the money was, they would put subscription on their games. For all the hate they keep getting and random "boycot" on their product, they sure as hell won't go broke any time soon. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3198
|
Posted - 2017.03.15 20:17:28 -
[10] - Quote
ApexDynamo wrote:If anything this is how ccp shoulda worked alpha's
1. Cant fly anything bigger then a t1 frigate,
2. cant transfer isk from the alpha to an omega, or contracts
3.Limited Skill point set at 2.5m sp
4.Alpha's are restricted from leaveing highsec
How the hell do you try a game when you can't do **** in the trial?
He're is a trial of chess but you only play with rooks because :reasons:. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3235
|
Posted - 2017.03.20 20:04:49 -
[11] - Quote
Jenn aSide wrote:Maximillian Bonaparte wrote:Ceta WTF is a Ceta?
It's what comes before Deta, Eeta, Feta, ...
 |

Frostys Virpio
KarmaFleet Goonswarm Federation
3236
|
Posted - 2017.03.20 20:07:00 -
[12] - Quote
Trasch Taranogas wrote:Is there ANYTHING in between?
You are either in a corp. or you are a nogood loser with no future in Eve.
I simply dont want to be told what, when, where.
Im a family man who cant play on a regular basis and absolutely not sit here and shout stupid things in to a microphone.
Every places I played the game in didn't require to play on a regular basis or shouting stupid things in a microphone.
I have to admit no never having joined a WH corp or a HS mercenary one so maybe those do require that... |

Frostys Virpio
KarmaFleet Goonswarm Federation
3242
|
Posted - 2017.03.21 15:05:59 -
[13] - Quote
Scialt wrote:Lawrence Lawton wrote:Scialt wrote: I don't really want to deal with voice commands either. I know that's not realistic for this game or most other MMO's at this point... it's just how I prefer to interact (via text communication rather than voice). I keep hoping some corporation of deaf players comes along for me to join.
For a while I thought I should just lie and tell everyone that I was deaf as a way to get them to stop telling me to get on comms.
You're right that it's not realistic. Voice comms are by far the most efficient way to communicate commands in a fleet engagement, so not using them would be a disadvantage. Telling people you are deaf would mean some do-gooder is wasting his time relaying commands for your needy self. People who refuse to use comms without a good reason are considered untrustworthy and annoying. Which is why I'm not part of your corporation. See? I'm not bothering you, you're not bothering me. But don't whine that players like me aren't joining the part of the game you think we should. Voice comms in video games was not a thing until relatively recently (last 10-15 years). Some of us old farts aren't interested and it is a barrier for entry to a lot of things. I still enjoy the game. I am still part of a corporation and I still PvP... I just do it solo in FW complexes in Low sec instead of in alliance fleets in null. I likely could be somewhat helpful in those fleets... but I don't want to take part in voice comms so I don't participate. Sorry if that annoys you.
Voice comms mostly became a thing when large group cooperative game play became a thing because people realized it's much easier to tell someone to do something than it is to type. Typing a command to someone else essentially mean you stop doing your own job because you would still need your hands for that and usually take more time than just saying the exact same word. Any competitive group will want to have better communication. Why some people would rather stay in the "stone age" of comms and still type stuff is a mystery to me. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3244
|
Posted - 2017.03.21 17:39:49 -
[14] - Quote
Scialt wrote:Frostys Virpio wrote:
Voice comms mostly became a thing when large group cooperative game play became a thing because people realized it's much easier to tell someone to do something than it is to type. Typing a command to someone else essentially mean you stop doing your own job because you would still need your hands for that and usually take more time than just saying the exact same word. Any competitive group will want to have better communication. Why some people would rather stay in the "stone age" of comms and still type stuff is a mystery to me.
I would point out that in many places text messaging has replaced telephone conversations as a primary medium of communication. The view that text is "stone age" isn't a universal.
Only for communication that does not need to be instant and can be made while "disabling" your hands while you communicate which does not apply in most case for this game. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3253
|
Posted - 2017.03.24 14:51:59 -
[15] - Quote
Louise Verger wrote:Teckos Pech wrote: Nobody buys gametime with ISK without there being cash some how involved. Here is how it works,
Bob wants ISK, but doesn't have any. Bob does have a good job, so Bob spends $19.95 and buys a PLEX. Bob then puts the PLEX on the in-game market. Joe buys the PLEX for ISK.
So Bob pays for his sub, and also Joe's, and at a premium I might add. In exchange Joe gives Bob ISK.
The point is why Bob would like to pay double price (or even more) and what would do Joe if Bob chooses not to buy extra plex or just leaves the game?
Then Joe has 3 options. Start paying sub, find another PLEX provider on the market or quit. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3254
|
Posted - 2017.03.24 19:56:28 -
[16] - Quote
Punctator wrote:time to return game to the players.
1. CCP do what you do now about moons - it is VERY GOOD Let players have thair small kingdoms of dreams - destroy big empires builded by rmt lords, and moon changes is one of the right ways to do this.
2. cloaking should eat fuel. Harasment is not a gameplay style wich give you new players old and mighty players killing newbies - it sucks, so new players quit.
3. old, mighty players should pay more for gameplay, new should play less. We have now situation like this. Lords and very powerfull people control this game and not paying, noobs pays and beeing harased by old lords. Old and mighty should pay real money for ability to use next generation of ships beyound supers.
4. next generation of destruction needed - new ship clases - battle stars or somethink - ships where not only ingame industry, minerals, moon goo, Pi, but real money is needed to fly it, using plex to feed ship timer should not be allowed, only real credit card. This ships should be much more powerfull than supercapitals now and should be able kill several supercapitals on thair own and be very very deadly for even large amount of subcaps.
In old days... Titan was that kind of ship - everyone dream, powerfull, deadly legend, but now it is using in blobs like drakes - people should have a chance to feel power again, but not blob power, we have too much of it!
where is no dreams - there is no game. where is no game - there are no players.
2- There is a sticky for cloaking discussion. Go discuss this there.
3- Please explain to me how old player pay less than new ones. I really want to see where you are coming from with this statement.
4- This is just a bad idea. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3287
|
Posted - 2017.04.03 15:46:56 -
[17] - Quote
Scialt wrote:Honzas Krutas wrote:Rosie Hazelcrush wrote:seriously, reset everything. delete all skillpoints, all chars, all corps, all alliances, all blueprints, all citadels, every single isk and asset in the game. respawn all stations, belts (they should be random anyway), moons, agents, everything. re-link the stargates to create a new universe. open servers. boom. eve's persistence has reached a problematic status. Hello mate. I like this. I was playing diablo2 at battle.net for a long time and there was esxactly this mechanic and server was resetted every year. However, there will always be players who like what they have and will quit if you take it away from them. While its true a fresh start would give many players a new motivation to return to eve or just to play further, it could also drive the other half player away as they will not be interested and willing to start over. I feel like this has no chance of being ever implemented, but there is no reason not to discuss it so to make this suggestion viable, EVE online would have to borrow a second mechanics from diablo and thats a ladder and non-ladder. In diablo, characters a nd your assests were actually not deleted at the end of the season, but instead moved into so called non-ladder. You could still play those characters but there were limits. Only ladder characters could find/do many items and special activities which added motivations to start a ladder character each season as the items that could be found only in ladder were extremely valuable on non-ladder. A little problem might be that in diablo ladder and nonladder characters were separated from each other. I believe that its not possible to keep them in single server and there is a question then how many players would be interested in playing the second server... still something to think about. I think a way to get both is to create another Sever. Right now eve has two... Tranquility and Serenity. So... imagine if they announced they were creating a new server... and everyone had to start from scratch. Some would stay on their current server. Some would move over. Some would play both. New players would have a universe to start in where they are not 15 years behind. Each server would have smaller numbers individually... but the total would be higher. Not sure if that would be what they'd want or not.
This would not help. People already complain i's too hard to find content and you want to split the population over 2+ instance? |
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